This work is a dialogue between the tactile wall and the participant. The morphing that occurs when touching the screen is aimed at heightening awareness of the interface of human and machine, providing the machine with communicative characteristics. The screen can be regarded as a reflection of the participant's volatile emotions, distorting the limits and immersing the spectator into a short detachment from reality.
PROCESS
In total, there are 8 different scenes, which all express lexical distortions of shader and real life, blurring the boundary and submerging the audience into a ‘transition’ environment via mediating the invisible depth that is captured by infrared camera.
Thanks
Sound: KKU NV
Performer: Amy Louise Cartwright
Special Thanks For Helping: Jakob, Qiuhan Huang, Arturas
Thanks: Theo Papatheodorou
Add-on & Reference
ofxFboBlur-master
ofxGui
ofxKinectV2
ofxOpenCv
ofxUI
ofxXmlSettings
since 1-glslsandbox.com/e#32405.1
SimpleParticleSystem